Hello it`s me again.
The one who is crazy and start to talk to himself.
So now my laptop is rendering my work, and I thought maybe it`s time to write something before my submission. So, here`s some updates:
I did some changed to the lighting, now everything looks yellow and more thirsty.
I mean the land, the land is thirsty to water.
I finally created some form of vegatation and water, water!!! to decorate my city. And some coconut trees.

Before that, you `ll find the city looks way bigger than before!
And even a dome! Why dome?!
Here comes back to my sad handdrawings that I did before the session started and my TRPG game log.
According to the settings, people tried to find out where this giant legacy came from and who made it, they firstly built small tents to do some research, then the traders came to gain some cash and maybe rare metals from the ruins. and then craftmen showed up to sell their works to the traders and scientists, and more and more humans came and decades later they settled down and formed this city.
Sorry for my long sentence, the point is the main goal of this city, or the great achievement of those citizens is to find out the secrets of this golem.
So, such great research must need an archive, or a library. And I took the reference from the French National Library.

And from that I drew a closer look of an reseacher who is doing some paperworks. This shall be the figure of most of the citizens in the city I created.

You can see a small outside view of the library near the main sketch. So this is the idea of the dome and where does it came from. I add more pillars and a bigger ground floor when I model this library. It should be full of essays of the new finding of that golem. And I made it way bigger than I thought before to underline the wold National. I made a metal look on the dome to make a color difference. some of the domes in London are made by bronze. Maybe light blue will also coexist with the desert landform…
Speaking of color difference. I put a small blue belt on all the buildings to show some artificial features and also some contrast. There is a small lake under the library because most of the desert cities are build near an oasis. so this one should not be an exception.
And water in desert means fluid gold! Anyone who want to live here will come to the library and gaze upon the shining dome, speak their pray and get what they need! That is the power of knowledge!
No it isn`t. Sorry.
And I add some curvy paths onto the land because I think it`s bad for composition of there`s only blocky things. Various sahpes may look better. There`s also some tiny birds I add to make the whole scene more lively. Becasue before this everything is motionless. No one `s moving.

There`s a little bit update on the golem, I changed the color but it`s not clear to tell the difference. I changed the shape of the helmet and add black face under it to make it looks more like a face. But it`s also hard to tell the difference. Sorry.
So that`s it! I finished my 3D story world project in exactly four days. Thank you Luca for your tutorial videos and people on Youtube who I can`t recall their names.

I hope next time I can add texture to those objects. And when the sun shines the sand, the sand will start to sparkle becasue of all the particles and different reflect angles they have. I wish I can create that effect so the scene looks more realistic. And modeling skills. My golem, is a disaster.
And in the end, thank you, TRPG games.