GSMD progress report #4

It`s been a long time. I was working on the visual essay so not much to report.

The interim 2 is two weeks ahead. So I made a to do list to clean my head.

  • Guildhall background enhancements
  • London City zoom out key frame
  • Other background enhancements
  • Character animation enhancements
  • New scene: woman`s heand go up and see changes
  • New scene: people walking
  • New scene: overtime+robbery+slum rainy and windy
  • Sound acting
  • Inbetweens
  • Coloring

I got the background finished. I asked my friend from Game Arts to help me do the shading reference. and from that I produces some quite interesing backgrounds.

Work flow from the last report.

And about the zoom scene. I went there and found out that belfast was in a bad position geographically. It`s hard to put it in the scene.

As you can see there is few photos that can actually be used as reference for the zoom scene but I still got something out:

Will make it better.

On the new animation part. I showed my animatics to my mentors and they gave me some nice feedbacks.

To make the whole video more fluent and connected. I need to bring back the female character at the end and let her know that things can be changed. That`s the second background palette for. A wamer guildhall to hint audiences that something is better.

Well that`s the effect I wish to add. And I did this as part of the “bring back” plan.

She is urprised that the environment has changed, and smiles later and run towards the future. I am thinking to let her run slower and with more weight. So that it could be more natural.

That`s it for now. Hope I can do more work in the next two weeks.

Progress Report #3

Some major updates:

I finally started drawing this project. I had a clear storyboard in the first week and I thought this is going to be a piece of cake but……

Well I have to delete 75% of my previous works because they are not really “video material”

I mean they look good in a presentation, but in a video, not that much.

So what did I change?

If you cal recall, my video starts with a lady walking to her table and is about to give a speech to her fellow collegues. Now the lady will not speak to a room of men, but a vast space full of darkness and void. And she`s doing her speech on a tower:

tower from distance
the top and the darkness

Yeah they are rough sketches but I think it will provide more impact to the audience.

Because being ignored by people during a meeting is just so common. I want my audience to pay more attention on days and days of microaggression and pressure that `ll just tip tip tip till she go pop. And the speech, well, the speech is to show she trys to communicate with outside but because of different kinds of discrimination she just can`t keep going.

<Surface Pressure> Encanto

So what`s the best way to show that this lady is in pain? I tried to draw she shouts and hits the table and doing normal angry people would do. but in a animation way.

And she gets tired and starts to breathe heavily while she realizes all of these is not working.

This frame comes from my partner, he thought that close up shots of eyes and faces could increase the impact of the video, make it unforgetable, or as he said “make it disturbing”

And some shots of the tower to show how lonely she is during that time

I have to delete the part we “break” her and check out how many kinds of discrimination she might recieves for the length limits. I also changed the last part of how guildhall logo appears. it will not be just a logo, instead it will gradually become a hall of guildhall.

The building is not real. I imagined it from the experience when I visited guildhall for the first meeting.

I made all this into a video, and sent it to my partner to let him start working. I receive no reply from him till now, Hope he`s not giving up on me because the video is too bad.

Future plans:

I`m going to improve every frame in this video and try to make it 1:30 long. And two major improvement is on the scheduel:

I am going to change the hall of guildhall (?) from that to this:

A bigger and more complex room

That is just a sketch. I `m planning to finish the drawing in next week.

And i am thinking of a more visual-appealing way to show how complex london is.

Now what I have is a real simple zoom-out shot. I am thinking of adding a few camera turns.

How am I gonna do that, How will it look like, I still don`t know. But it will include some shots of HSM Belfast because I want to.

and the shard is near the ship.

I will go visit Belfast during the weekends, get some photos and try to figure out my camera movements.

That is all. I am leaving heavy works for the future me. I hope I won`t complain too much in report #4.