Progress Report #5

Several updates and since the second interim is near. I am gonna make this post as a draft of what I `m going to say during the interim. Just like what I did for my first post.

The time is short, and I think it`s boring to just listen to me talking. So I am just gonna show my animatics here:

…I Know this won`t work. Why did I bother trying.

So anyway, I hope people can understand what this is talking about and the message I `m trying to deliver here.

Which is:

I tried to make it simple so it looks more serious.

If you can recall from the first interim. my animatics looked like this. It`s about a lady being ignored during a meeting in her company. I changed that to a more abstract symbolism which lets this lady to climb a high tower in a void.

Because being ignored is just to common, it may not contain enough impact, no matter visually or on story telling. I thought climbing a tower may give a more direct message, to show that this lady is in trouble, she needs help and she is lonely.

I changed almost all of my first part, some of them might look visually appealling but on communication-wise, it`s not really efficient.

There are some other changes I made. consequences of no allyship are now presented by animation instead of photos.

The scene of zooming out the city changes from one simple picture to a more complex camera movement. It`s not finished yet, but I hope you can understand the clip here.

The part of showing that guildhall has the power to change it. Initially it`s just a logo, Now it looks more complex and I made a actual hall from my imagination.

So what am I going to do in the future?

The next step is to enhance all my frames, add inbetweens and hopefully adding colour to my animation.

I am now currently working on some enhancement like this:

I`m changing the whole animation to make it more more wild I guess.

To show the discrimination is consuming this lady and it`s dangerous.

In the meantime, I took valuable advice from my tutor and included a clip of the woman looking up, smiling, and moving forward in the final section. I wanted to imply that the situation had changed in this way, also by bringing the character back kinds of echoing back and forth and hopefully make the whole animation more logical.

Structually.
Later she will join the crowd and the colours represented by the crowd will slowly change and the lady’s colours will also change, so she doesn’t change the crowd but the whole collective.


This section is not yet finished because the music production at the time did not take this into account.

I wrote a script and am going to send it to my voice actor so that part is also going on.

And that is pretty much all of my presentation. Thanks for my guildhall parter for his excellent music track.

Any questions?